Search This Blog

Saturday, October 1, 2011

October 1, 2011

Before we left to return to Tiff’s keep, Merin and her sister Eerin attended to a cleansing ritual. While they were doing this we went to search for the horses. A Mist Walker named Zeth escorted us and waited with us. We talked with him about various things including the virtues of using the mixed ale that causes explosive frost gas as a flammable gas weapon. Zeth also spoke of being a Ranger and speaking to animals.

We also found out that Mist Walkers don’t believe in keeping horses. They believe wild animals should be wild and not enslaved.

When we reached the base of the mountain we all worked on our various crafts, creating items for Merin and Eerin to help them on this journey. This includes two necklaces with various spells on them, two needle shooter enchanted to do 1d6 frost damage per needle and two clips of twelve needles.

We also spent some time showing Zeth some of our memory crystals featuring our previous adventures. Zeth in return told us the history and myths of his people.

(see next post for the history and myth of the Mist Walkers)

When Merin and Eerin joined us we left and collected Zel’s garrison. In route Ambrose and Anya had a magical growth spurt due to their connection to Tiff. This forced us to make camp though we had to move because Bayonetta talked Zerania into using her flame aura to heat the pond water for bathing. This caused steam to rise and gave away our position.

Regardless of the move we were still attacked by a band of goblins, ogres, and a hill giant. Zerania and Anya could feel magic in the air, and Zerania slipped into the shadows to investigate. She found an illusion of a goblin playing a drum in reality it was a mage. She assassinated him ending the illusion. Once all the goblins were dead we dealt with the bodies in the way of the Hell Cleavers. (burning the bodies and sending a candle floating down a stream.)

We found a shrunken phoenix heart on the mage and threw it into the fire, resurrecting the phoenix kin (after Zel had tricked Zerania into licking the heart). Again we set up camp although this time it began to rain. We moved camp yet again this time to a cabin nearby.

When everyone was rested we continued to the town. Upon arriving the humans were upset and they threw rocks at us because we brought Mist Walkers with us. Ambrose got pegged by a rock and Merick showed up with more guards to escort us to the keep.

While we were meeting with Tiff an assassin tried to kill her. None of the bolts hit her but her body guard(one of her cousins) died, he took three bolts to the chest and exploded. Zerania took a sample of the poison with her knife. They used the same poison that Argos has in his blood. We gave chase and finally caught up to him. Rather than killing him we instead captured him and Ambrose questioned him. Ambrose used a modified Dragoon Eye to do this.

We found out he was not Argos, instead we found he was an assassin and had killed the real Argos. He had eaten Argos’s brain, also when Ambrose broke into his mind he fried him and Argos died.

No comments:

Post a Comment

Please do not flame.......